![]() Even in a game like Spec Ops: The Line, which aims to measure the toll on the people fighting a war for too long, it's not a question you need to address, because there's only one way you can ever interact with the people in front of your gun. It's not a question a game about war ever asks, and when it shows the answer, it's never in as much emotional detail as it’s shown here. Here, it’s an all-consuming, panic attack-inducing source of primal fear. It's a meaningless bit of background detail there. An hour into This War of Mine, I keep thinking about that bit in The Last of Us where someone was somehow clear-headed enough in the middle of a war zone to scrawl "What happens when the food runs out?" on a concrete wall on a backed-up highway.
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